At last, UDK construction has commenced! One man operation and all. Need to start building facades for the walls/floors/etc. In addition to continuing to tweak the materials on the static meshes themselves (normal map improvements, emissive animations, reflection mapping eventually, etc.).
|
Level partially blocked out and populated with first assets |
|
Will pursue vertex baking to break up obvious duplication/tiling |
No comments:
Post a Comment