Works In Progress

ChronoBlade UI Rough Reskin: A WIP of a reskin I'm working on using the browser game ChronoBlade as a reference. Goal is to improve visuals while keeping underlying UX design. Eventually will seek to build a whole new UX/UI scheme entirely. ChronoBlade assets are the property of their respective owners.

Rough:

Original from in-game:


Colorful UI Rough WIP:


Next model for the Unreal level. Currently am finishing up the high-poly detailed mesh and thinking about utilizing ZBrush to facilitate that task.

Created an entryway prop working under a 2500 polygon (2470 poly total) and 1024x1024 total texture
(broken up into smaller tiling and individual textures) space limit. Utilized some ZBrush sculpting for the door and gears, then experimented with some Vertex Paint Texture Blend Weights in Unreal for some breakup of the tiled maps.


Gear Fort Entrance from Eric Topf on Vimeo.

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