Just one piece of the puzzle

This is the first piece (of this scene here) that is now ready for Unreal. Used this model as a testing ground for working with the very handy tool xNormal (combined with CrazyBump) to create the Normal, Specular and Displacement/Height maps.

A small video turntable from Marmoset:


Images rendered from within Marmoset

The Diffuse, Normal, Specular and Displacement maps

The low-poly and high-poly models

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